Thursday, February 19, 2009

Scout Class upradges in Team Fortress 2

I was playing TF2 yesterday, and I asked some of the people there what they thought of the upgrades to the scout class. The biggest change will be adding a ball to the bat weapon that can be used to stun enemies at range. Most of them thought it would be a bad idea. They brought up the change to the demo class, which I'm not familiar with (I'm an engineer and pyro mostly, with some sniper thrown in there). I like the idea, at least in concept. If it works to stun that heavy with an Uber charge, then I'm all for it. Those jerks always take out my sentry and L3 dispensers that I spent the past 5 minutes building. But I also can agree with the people I was playing with. The scout class, if played well, can be extremely effective against just about anything out there. Allowing them to hit me from a distance will change the balance of the game. So what to do about it? I don't know, but I do applaud Valve for sticking with the game and giving us more upgrades. Maybe having an additional weapon for a scout that could counter this one. It would make for some interesting scout vs. scout battles.
Hey Valve, how about making an upgrade for the engineer that lets us see through the spy disguise? Or another sentry gun that can keep from always being knifed in the back by them?

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